Blueprint Actor Rotation Issue

I have created a blueprint containing a door frame, two doors, and a box to detect when the player is close to the door then I run a timeline to open it. The problem is the point where the 2 doors rotate is the same point so the doors do not open in an expected way. I have attached images of where the control is for each selected item in the blueprint. The point is the same for the right door and the left door. I also have a pic of how the doors look after opened. I have tried all the different rotations available and it does not work with any of them.