Blueprint Actor not alligned with Socket?

Hi, for some reason I have set my BP_MeleeWeapon to spawn at my RightHandSocket, but when I test it it’s spawning at a completely different location. It still follows my PlayerCharacter’s location and rotation, but is not aligned at it’s location.

(This is my first ever project so I might have missed something pretty simple)

Any answers?

Where you are attaching actor to component you want to snap to target rather than keep relative (except for maybe scale, if you are arbitrarily scaling the object)

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Snapping it to target has it spawn directly at my PlayerCharacter’s feet, not at the socket

Also it causes me to fly so I guess I’m Silver Surfer now

For anyone else wondering, I had selected the wrong skeleton mesh asset for my PlayerCharacter.

Thanks for the help!