Blueprint Actor is despawning from world after death

Hello,
Im trying to stop my enemy character dissapearing from the world 5-10 seconds after it dies (health goes to 0 and ragdoll is activated) can anyone tell me how to fix this?

The blueprint above works for dealing damage and killing the enemy, but after it rag dolls to the floor it will dissapear about 5 seconds later. I want to stop this from happening and leave the body on the floor.

Thanks very much

Hey @CodeTraffic! Welcome to the forums!

I am not seeing anything that would have your character automatically delete. Would you mind sharing your Dead Ragdoll function? Do you have any function in you AI Behaviors component blueprint that would de-spawn a character?

Any additional info you can provide may go a long way in solving your problem!

I found it!!! Under the details section of my AI Behaviors component there is a ‘dead lifespan’ option under death settings.

Thankyou so much for your help!

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