Blueprint Actor Component Not Ticking

I do have it:

void UAC_HardLightComponent::BeginPlay()
{
	Super::BeginPlay();
	
	GEngine->AddOnScreenDebugMessage(-1, 10.0f, FColor::Yellow, TEXT("Testing BeginPlay!"));

	DaggerState = EDaggerState::DS_NoDagger;
	PrevDaggerState = DaggerState;

	//SetComponentTickEnabled(true);
}

BeginPlay seems to work alright, it’s just the Tick.