I do have it:
void UAC_HardLightComponent::BeginPlay()
{
Super::BeginPlay();
GEngine->AddOnScreenDebugMessage(-1, 10.0f, FColor::Yellow, TEXT("Testing BeginPlay!"));
DaggerState = EDaggerState::DS_NoDagger;
PrevDaggerState = DaggerState;
//SetComponentTickEnabled(true);
}
BeginPlay seems to work alright, it’s just the Tick.