Blueprint Activated by Button Pushed/Clicked by User

Is there any way to make a blueprint trigger when clicked by a button in game by the user? How would I code this?

I mean like a Physical in game panel or button that can be pushed. Let’s say, just for the sake of an example, the button will be pushed and a door will open.

3D button?
the new ue5 demo Stack’O’Bot have this feature.

Thanks so much for your reply! Unfortunately Im using Unreal 4-27, do you think the same idea would work in 4-27 or would I just have to test it?

is this what u want?

Exactly what I needed, Thanks so much!