Is there any way to make a blueprint trigger when clicked by a button in game by the user? How would I code this?
I mean like a Physical in game panel or button that can be pushed. Let’s say, just for the sake of an example, the button will be pushed and a door will open.
3D button?
the new ue5 demo Stack’O’Bot have this feature.
Thanks so much for your reply! Unfortunately Im using Unreal 4-27, do you think the same idea would work in 4-27 or would I just have to test it?
Exactly what I needed, Thanks so much!