I followed the tutorial so i would get a frame of reference for UE and game development in general. I am new to both. Skipped/not ready for Intro to UE Editor series yet.
Yes, the base animations with that skeleton have a annoying skip and the handling of punching isn’t clean for what you’d use in your own game. Also, i couldn’t get the fists to collide with the sphere right away.
But it was a really helpful overview of UE game development. That was my expectation from the beginning. It was something quick and very helpful.
(to be honest i started with Lauren’s Intro to Programming because I know C++ but stopped after seeing Zak’s workflow. Understanding and getting comfortable with BP workflow will be very important. And i think it will let you get really wide and deep with UE more easily…)