Huh So I just finished watching the last video and got to say Amazing tutorials as always from you Zak. I love the way you explain all the stuff into the smallest detail. I’m looking forward to see more videos from you. Thank you so much
Huge thanks Zak ! Your tutorials are fantastic for someone (like me) trying to get into UE4, coming from other game engines. I see that there are lots of parallels but the ‘UE4 way’ is not immediately obvious at a glance.
Is this the same Zak from 3dbuzz? if so i learnt 3d from you ages ago! and got a job as a 3d artist because of you! now hopefully i can do the same with your gaming stuff! and hopefully make some great independent games too, love you dude!
**Added to notes to episode 17 wiki:
You cannot currently delete or rename Animation Montage Groups or Slots. Click on the magnifying glass next to slot name or Windows->Anim Slot Manager to bring up the Animation Slot Manager.
Branch Points moved in newer releases. Create a Notify by right clicking the track in Notifies section where you want it to trigger, select Add Notify, select last option “New Notify”, give same name as in tutorial. Left click the new Notification and in the Details tab change the Event->“Montage Tick Type” from default of Queued to “Branching Point”.
I followed the tutorial so i would get a frame of reference for UE and game development in general. I am new to both. Skipped/not ready for Intro to UE Editor series yet.
Yes, the base animations with that skeleton have a annoying skip and the handling of punching isn’t clean for what you’d use in your own game. Also, i couldn’t get the fists to collide with the sphere right away.
But it was a really helpful overview of UE game development. That was my expectation from the beginning. It was something quick and very helpful.
(to be honest i started with Lauren’s Intro to Programming because I know C++ but stopped after seeing Zak’s workflow. Understanding and getting comfortable with BP workflow will be very important. And i think it will let you get really wide and deep with UE more easily…)