Procedural Blueprint tool to generate Romanesque pillar layouts
— automatic style assignment, CAC customization, and in-place baking for modular level design.
A procedural Blueprint tool for building modular Romanesque-style pillar layouts.
Automatically generate unique pillar structures based on center area and direction (N/S/E/W).
Each side can apply a different pillar style with automatic type assignment per position.
Supports CAC-based pillar customization – easily design and manage pillar Blueprints,
and reference them from other Blueprints for consistent modular workflow.
Built entirely with Blueprint and ST (Structure) data assets — no C++ required.
Every layout and style rule is managed through structured data and pure Blueprint logic.
Features:
- Procedural layout generation based on central area
- Automatic pillar type assignment by position and direction
- CAC-based pillar style system (customizable within BP)
- Cross-BP referencing for consistent design
- Bake function: spawn and convert in-place to Static Mesh or grouped folder
- 100% Blueprint + ST-driven system (no C++ dependency)
- Stable for Unreal Engine 5.5 / 5.6
Perfect for environment artists, level designers, and architectural visualization creators.