BlueHour.Lucy - Romanesque Pillar Simulator

Procedural Blueprint tool to generate Romanesque pillar layouts
— automatic style assignment, CAC customization, and in-place baking for modular level design.


A procedural Blueprint tool for building modular Romanesque-style pillar layouts.

Automatically generate unique pillar structures based on center area and direction (N/S/E/W).

Each side can apply a different pillar style with automatic type assignment per position.

Supports CAC-based pillar customization – easily design and manage pillar Blueprints,

and reference them from other Blueprints for consistent modular workflow.

Built entirely with Blueprint and ST (Structure) data assets — no C++ required.

Every layout and style rule is managed through structured data and pure Blueprint logic.

Features:

- Procedural layout generation based on central area

- Automatic pillar type assignment by position and direction

- CAC-based pillar style system (customizable within BP)

- Cross-BP referencing for consistent design

- Bake function: spawn and convert in-place to Static Mesh or grouped folder

- 100% Blueprint + ST-driven system (no C++ dependency)

- Stable for Unreal Engine 5.5 / 5.6

Perfect for environment artists, level designers, and architectural visualization creators.