BlueCode - Blueprint as script language?

I wonder if anyone saw this:

It seems that you can coding blueprint component like coding in a text script language, and compile it like a normal blueprint component?

source: (Major Problem with Blueprints and Modding - Unreal Tournament Forums)

Hey Nate - according to the poster of that pic it is just a mock-up of what he would like to have.

Thanks Noolarch for clear things up for me :slight_smile: Nice idea though.

Thats UnrealScript :stuck_out_tongue: I don’t see point of calling it Bluecode