I wonder if anyone saw this:
It seems that you can coding blueprint component like coding in a text script language, and compile it like a normal blueprint component?
source: (Major Problem with Blueprints and Modding - Unreal Tournament Forums)
I wonder if anyone saw this:
It seems that you can coding blueprint component like coding in a text script language, and compile it like a normal blueprint component?
source: (Major Problem with Blueprints and Modding - Unreal Tournament Forums)
Hey Nate - according to the poster of that pic it is just a mock-up of what he would like to have.
Thanks Noolarch for clear things up for me Nice idea though.
Thats UnrealScript I don’t see point of calling it Bluecode