Gee, guys, I’d like to say again, I’m sorry.
Remember back when you were a kid? No, not like a smart kid. A very, very, very stupid kid, who did something equally stupid.
Perhaps something like this: https://forums.unrealengine.com/deve…need-some-help
And then, perhaps you remember trying to prove yourself, with some pitifully worthless scrap of a project.
Well, that’s what I did. Welcome to another thread… By stupid, 12-year-old Hahasamian!
With that said, here’s the post:
So, it’s me again, Hahasamian. I haven’t done much on here, mostly Sonic-related stuff, so if you don’t know me, chances are you’re not alone.
As I write this, I’m pulling up one of my new projects. This one has no copyright issues, too.
Let me work on stuff just a little while longer, and I’ll get some nice screenshots for you.
Does major editing and does some content adding, compares to original 2D project, all of this takes a lot longer than it should…
This is my screenshot labeling. Cool, huh? Anyway, this is an early bug I found. “Blue”, as my nickname for him has become, is transparent when an object is in behind him (i.e. the floor). This is not intended, but I have no way I know of to fix it. If you need some info, Blue uses billboards, flat, 2D objects that always face the camera, to jump from 2D properly. I made sure hiding in-game was disabled, seeing how it was enabled at first.
And this is Blue running! He seems to leave weird prints on the ground. Probably a bug, but at least it looks cool! It is notable that Blue’s code is almost 100% imported from my Sonic Unreal project, but I believe Blue is smaller, so in this case he actually runs faster than Sonic did! Odd… but still logical!
And now for one of my main edits… jumping! I knew that Blue jumps pretty high. So, I just edited the max jump height and… viola! The motion blur adds a pretty cool piece of awesomeness to it, too (though you may not see the blur here, it’s in there, trust me)!
And then one of the things I’m most proud of. Another Cuboid! The Cuboid is the main creature in the series, a cube-shaped character of sorts that comes in many colors. The object is a Blueprint, of actor type, I think? Eh. You experts figure it out.

Oh, look! Another Cuboid! Let’s be friends, okay?
Cuboids can be seen from a number of angles and still work properly, as seen here.
And just something quick, I added instructions! I have one bug to test for after this…
Oh. It DOES happen. Cuboids will look up at the camera if it is above them. I think I can fix this if I put some actual effort into fixing it…
And that’s it for screenshots! The character, Blue, is from an old, deleted platforming engine on Scratch. An edited mirror of it, which I will be using for my first game in this series, can be seen at https://scratch.mit.edu/projects/15000666/. I have added a bunch of new objects, and I think it will be great.
Please note the this engine is the remnant of my Sonic Unreal project, which I actually seemed to get some hate for (perhaps the fact that I didn’t tell you guys I actually DID try to code it???), though it is edited. Much of the programming for Sonic Unreal, actually, was taken from the Scratch engine for Blue, so it just seemed to be the next logical step.
New features I might add in the near future, if you guys can help me with some blueprint coding, include:
Portals, as seen in Blue: Birth!
Enemies, and AI for the Cuboids!
And a demo level (this I can basically do myself)!
I may put this up on the marketplace for free (EDIT: Oh God no), if I can figure out HOW you do that!

Please remember how new I am to all of this, and have mercy on me if I totally overlooked something! I thank you in advance.

*After preparing to post, realizes a bug and re-attaches images. Previews over and over, finding mistakes and then re-attaching images.)