Blue Unreal!

Gee, guys, I’d like to say again, I’m sorry.
Remember back when you were a kid? No, not like a smart kid. A very, very, very stupid kid, who did something equally stupid.
Perhaps something like this: https://forums.unrealengine.com/deve…need-some-help
And then, perhaps you remember trying to prove yourself, with some pitifully worthless scrap of a project.
Well, that’s what I did. Welcome to another thread… By stupid, 12-year-old Hahasamian!
With that said, here’s the post:

So, it’s me again, Hahasamian. I haven’t done much on here, mostly Sonic-related stuff, so if you don’t know me, chances are you’re not alone.
As I write this, I’m pulling up one of my new projects. This one has no copyright issues, too.
Let me work on stuff just a little while longer, and I’ll get some nice screenshots for you.
Does major editing and does some content adding, compares to original 2D project, all of this takes a lot longer than it should… :stuck_out_tongue:
This is my screenshot labeling. Cool, huh? Anyway, this is an early bug I found. “Blue”, as my nickname for him has become, is transparent when an object is in behind him (i.e. the floor). This is not intended, but I have no way I know of to fix it. If you need some info, Blue uses billboards, flat, 2D objects that always face the camera, to jump from 2D properly. I made sure hiding in-game was disabled, seeing how it was enabled at first.


And this is Blue running! He seems to leave weird prints on the ground. Probably a bug, but at least it looks cool! It is notable that Blue’s code is almost 100% imported from my Sonic Unreal project, but I believe Blue is smaller, so in this case he actually runs faster than Sonic did! Odd… but still logical!

And now for one of my main edits… jumping! I knew that Blue jumps pretty high. So, I just edited the max jump height and… viola! The motion blur adds a pretty cool piece of awesomeness to it, too (though you may not see the blur here, it’s in there, trust me)!

And then one of the things I’m most proud of. Another Cuboid! The Cuboid is the main creature in the series, a cube-shaped character of sorts that comes in many colors. The object is a Blueprint, of actor type, I think? Eh. You experts figure it out. :stuck_out_tongue:
Oh, look! Another Cuboid! Let’s be friends, okay?


Cuboids can be seen from a number of angles and still work properly, as seen here.

And just something quick, I added instructions! I have one bug to test for after this…

Oh. It DOES happen. Cuboids will look up at the camera if it is above them. I think I can fix this if I put some actual effort into fixing it…

And that’s it for screenshots! The character, Blue, is from an old, deleted platforming engine on Scratch. An edited mirror of it, which I will be using for my first game in this series, can be seen at https://scratch.mit.edu/projects/15000666/. I have added a bunch of new objects, and I think it will be great.
Please note the this engine is the remnant of my Sonic Unreal project, which I actually seemed to get some hate for (perhaps the fact that I didn’t tell you guys I actually DID try to code it???), though it is edited. Much of the programming for Sonic Unreal, actually, was taken from the Scratch engine for Blue, so it just seemed to be the next logical step.
New features I might add in the near future, if you guys can help me with some blueprint coding, include:
Portals, as seen in Blue: Birth!
Enemies, and AI for the Cuboids!
And a demo level (this I can basically do myself)!
I may put this up on the marketplace for free (EDIT: Oh God no), if I can figure out HOW you do that! :smiley:
Please remember how new I am to all of this, and have mercy on me if I totally overlooked something! I thank you in advance. :slight_smile:
*After preparing to post, realizes a bug and re-attaches images. Previews over and over, finding mistakes and then re-attaching images.)

Wow, that’s an unexpected turn of events!

Alice and Bob send their regards: “All the best! - Alice and Bob”

First I’d like to say…
I’m sorry.
Sorry for being so negative. I often act with such negativity when I have no one I really know all that well at an area and am being bombarded with stuff that seem also to be negative. This explains me seeming like a “spoiled brat”, as in your words.
I’ll try some new stuff. Note I have little knowledge in C++ or Blueprint, so don’t expect me to be some programming whiz on here. I will say that I do quite well on things like Scratch and simpler programming environments. I sometimes wish UE4 was this way, but it isn’t. I probably don’t have half the experience with programming on things like this that you do, seeing how you did work on HDK.
Note this is an early development phase for not just Blue in 3D, but for me as a better programmer.
EDIT: BTW I’m not gonna start from scratch on this one. Blue in Unreal is more than just this. My Scratch game has added enemies, portals and more. This is a good start for the basics of programming for me.
I’ve created a giant box map which I hope to fill with one big demo full of such new features. See ya when I do!

Just keep making things. Each one is going to suck less and less. This stays true for the rest of your career. Google often, and build your understanding of how programs execute on machines :slight_smile:

Sometimes you’ll get to a point and just say “this is garbage”, wipe it and do it again, but better. This is how creating things works!

I’m honestly a very good person when it comes to ideas and story. Programming is one of my tools for making my ideas a reality. That said, I can sometimes not be the best at it, this often feels the case with Unreal. But I am learning some, and that’s a good thing.
Hmm… maybe I should figure out raycasting and how I can use it!
Bye!

I’ve been learning materials now. I think I’ll like this…

Just have fun with it man…who cares if no one comments…and if they do then read it take from it what you feel pertains to the project and implement it. New eyes are good eyes :slight_smile:
But on to Blue unreal…its kinda hard for me to comment or critique it since I don’t know where you are going…etc…
if you are showing off movement maybe record a video next time :slight_smile:

Thanks to you, too!
(Also, does the “No double logins!” rule mean my younger brother should be trying stuff out with UE4 on a separate account, or is it talking mostly about the forums?)

Okay. One thing I would like to try out is some portals, as seen in Blue: Birth. I’ll see what I can find on that!

An extra thing to note: When I asked if you guys were stunned I could program on this or something, it was because I didn’t understand. You have to know the experience I had here, which was people talking about how I would go into jail on charge of copyright infringement if I made a Sonic fan-game, not actually helping me grow in my experience of Unreal Engine 4. Then I post this, and get no help on the glitches. Luckily someone has told me it’s possible to do the same thing with sprites instead of billboards, by using some BP code. That’s basically the only thing I remember really being helpful programming-wise. But that was after I posted that. So please don’t hold grudges on me.
*Also, when I come in to a new experience, I can seem very negative, and, in gulopbr’s words, “brat”-ty. This is due to the fact that I don’t really have any friends with me, no one to have a nice, *creative conversation with. Please forgive me for any explosions of irrational anger. I thank you in advance.