Blue surfaces

Why do I often end up with areas covered with blue texture when I close holes or fix model?

hi roger skullestad,

that`s because no UV-Space is assigned to newly created polygons…unwrap and retexture should solve your problem!


That’s right :slight_smile:

This was actually after unwraping and retexturing. it seems the value of large triangles had to be higher. I boosted it from 1000 to 100000, and it was able to add the uv mapping there with unwrap.