Blue print

Hello everyone,
so as unreal engine has the special kind of coding(blueprint) then does this mean that regular coding techniques like C++ are not necessary, in other words is blueprint scripting enough to make a well developed game (3D or 2D).

That depends on what you want to do and what you mean by “well devloped”, Blueprint does not have all APIs binded where in C++ you can do anything. But yes you can create a lot in blueprints alone. Blueprints also are slower performerce and it’s not recommended to overuse Tick event in it, if you need lot of Tick processing C++ is much better, this might be solved once planed Blueprint to C++ compiler will apper

So the game will be slow if I only use blueprints?