Hello everyone ,If we use blue print scripting then its not important to do coding stuff like c++ .
im not entirely sure what is meant by that question but if your new to unreal like i am than most things you will want to do can probably be done with blueprints. for more complex problems, you would need to write original code.
Most engine specific things can be done using blueprint. You have fairly large access to the physics, visuals and are able to create pretty much all gameplay logic…
But especially networking might require you to do some extra work. A lot of libraries which you could use in C++ are not available (which includes quite a few math calculations which you have to do manually (only the more complex once but still)) and more complex engine stuff isn’t either.
If you’re completely new you can certainly work with BP only. Keep in mind that it still requires coding knowledge to do most of the stuff and if possible it’s always good to have at least person which is at least ok with C++. For hobby projects, screwing around or mostly visual demonstrations it works just fine though. Also for some games completely but you are a bit limited.