Have there been any blueprint based solutions to the blue “Paused” text that appears when a pause is triggered?
This was asked here at the tail end of the thread:
https://forums.unrealengine.com/showthread.php?9521-Unpaused-game&highlight=blue+pause+text
It’s asked on answer hub as well:
https://answers.unrealengine.com/questions/88580/undefined.html
The solution is code based, but didn’t want to mess with code-based projects given the limitations for app store submissions.
In UDK we could just delete the text string that was referenced in the *.INT file, and was wondering if there was a similar temporary solution here as well.
[EDIT] Looks like this is addressed in 4.5