My move/jump/fall animations works with created dynamic material instance. When I want to switch animation I’m just changing color of the material. Unfortunately I noticed that changing blue channel in my material seems to have no effect and I don’t know why.
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Here is example how I’m changing the color:
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Here is interior of the UpdateMaterialColor function:
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And that’s material I’m using:
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From the example above (1.) Color of the player should be turquoise but you can see at the video below that it is pure green:
I’m out of ideas ![]()


