How do I make the car start driving when pressing “PlayerStart” in U5 made in Blender? Sorry to ask again, but I’m looking for the simplest way. I’m still working on the game and I really need it.
I don’t want YouTube, just the description, and Talkal isn’t helping me. This will help me a lot in the game, because it’s an asset.
Hey there @kkkkrthwthth! Just so I understand your request a bit better, what are you trying to pull off? Just as a reference, Youtube links are often used since they can illustrate the idea that should (mostly) transcend language barriers.
- Just a “Press start to play” screen in which the car sits idle, and is allowed to accept input after the player hits start?
or
- A car that drives automatically (like an old arcade cabinet game) until a player hits the “Start” button?
I want to know if the car I made with Blender and after exporting it to the fbx file format and importing it to Unreal Engine 5, what should I do to make it start driving? Sorry, my English is broken.
And can I use cars like this one?
There’s bold black text at the bottom:
NoAI: This model may not be used in datasets for, in the development of, or as input to generative AI programs.
Does that mean I can use it without modifying the car to allow the AI to help me?