Update!
There is just a few weeks left of this project, so now I am working on the last place, which is the “fountain of death”
Blockout:
Before showing you the progress I want to give a little reminder of the inspiration of the place and the early blockout.
Modeling:
Some of the assets are reused, such as the floors, stones and other small objects. So I have been able to save a little bit of time and was able to focus on the chair which will be in focus for this room.
Environment:
I am pretty pleased with it so far, it still needs some work, and I also need to make the fountains so it actually will make sense to call it “the fountain of death”. I am also not really sure about the lighting yet, so this is just a preview.
I am also having a hard time deciding on the skylight because everything looks so pretty with the sun, but then I started to think…Rain or no rain? What do you guys think?
- Rain!
- No Rain!
0 voters
Story/Lore:
The lore from Bloodborne is pretty complex, so I didn’t really want to mess around with that, which led me to make my own backstory for this DLC; “Bloodborne: Lost souls”
Creating this backstory made it easier for me to make a game that would make sense for the player, as well as fit into the bloodborne aesthetics without going too far away from it, and also as not making a complete copy.
In the beginning I mentioned that I hadn’t played the game before, so making my own lore just made more sense; It saved me a lot of time and was easier in general to visualize something that I came up with.
Thank you for all the support and feedback I have received so far! Hope you are excited for the next update which will come in a week! ![]()












