Bloodborne DLC - New Zone

Update!

There is just a few weeks left of this project, so now I am working on the last place, which is the “fountain of death”

Blockout:

Before showing you the progress I want to give a little reminder of the inspiration of the place and the early blockout.

Modeling:
Some of the assets are reused, such as the floors, stones and other small objects. So I have been able to save a little bit of time and was able to focus on the chair which will be in focus for this room.





Environment:
I am pretty pleased with it so far, it still needs some work, and I also need to make the fountains so it actually will make sense to call it “the fountain of death”. I am also not really sure about the lighting yet, so this is just a preview.






I am also having a hard time deciding on the skylight because everything looks so pretty with the sun, but then I started to think…Rain or no rain? What do you guys think?

  • Rain!
  • No Rain!

0 voters

Story/Lore:
The lore from Bloodborne is pretty complex, so I didn’t really want to mess around with that, which led me to make my own backstory for this DLC; “Bloodborne: Lost souls”

Creating this backstory made it easier for me to make a game that would make sense for the player, as well as fit into the bloodborne aesthetics without going too far away from it, and also as not making a complete copy.
In the beginning I mentioned that I hadn’t played the game before, so making my own lore just made more sense; It saved me a lot of time and was easier in general to visualize something that I came up with.

Thank you for all the support and feedback I have received so far! Hope you are excited for the next update which will come in a week! :smiling_face:

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