Blocky shadows on Single Layer Water

Read only cvars need to be changed outside of the editor, probably want to do this in the scalability ini file

Edit: Looks like it has to be in the engine ini file (best to keep it in your project’s defaultengine.ini file, not the one installed in the Unreal Engine folder itself), it will trigger a full shader recompile, just a warning. I can confirm that the setting does fix the issue though.