Is there a way you can affect a single player only even though every player is inside the blocking volume?
Yes, you can use β.AddToIgnoreList(Agent)β for a Blocking Volume and run it on any agents that you want to exclude. I have used this and it works.
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I donβt think the guy was talking about Barrier Devices but Blocking Volumes which are used to set a player to first person view for example.
I guess you could try to move the blocking volume into your playing area with a sequencer that plays on instigator only!
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