I am currently converting a CAD model to UE4 and in that regard have a little Q…
The model is quite big so I’ve decided to split up the model and floor plan in smaller pieces.
I want to have the floor plan as a single plane for UV and light map efficiency. When I create a simple plane and add a collision box (UBX_mesh_0xx) it doesn’t work. The “master” mesh have to be a closed cube. So I was thinking just to have the floor as a simple plane (50mx100m divided in smaller pieces, i.e. 5mx10m) and use a blocking volume instead of several collision meshes. But is that a sane approach? Does it hurt performance vs several smaller collision boxes?
Thanks for any advice!