In the Desert Rally Race - Vehicle Game Sample provided, they managed to align the Blocking Volumes around the splines of the tracks.
I notice the collision has its own map: http://i.imgur.com/IS4xjMY.jpg
How did they manage to do that? I get you can do it by hands by manipulating the geometry of each volumes but I was wondering if there is a easy way to align and to snap them together like they did?
I know how to create a spline with a Messh along it but a blocking volume…?
How did they do it? :o