Hey everyone, quick question here!
All I need is to have a blocking volume only affect a nav mesh. Other assets, like projectiles and traces, can still pass through. How would I go about doing that?
Thanks,
Steven Walther Media
Hey everyone, quick question here!
All I need is to have a blocking volume only affect a nav mesh. Other assets, like projectiles and traces, can still pass through. How would I go about doing that?
Thanks,
Steven Walther Media