Blocking volume problem

Hi there,

I’m trying to create a cylindrical blocking volume, kind of a donut shape, to stop the player from going outside the green wall of my play arena in the image.
I’ve created a hollow elliptical blocking volume with a player start inside, but on play it seems to act as a solid shape and not a hollow and stops the player from moving at all.
What am i doing wrong?

You need to set the collision in the mesh editor to complex :slight_smile: ( use complex as simple ).

1 Like

Ah ok thanks CO!

1 Like