Blocking Mouse Events

Hello guys…
how can i ignore mouse event from an actor? i have a glass wall (actor with some static geos in) and would like to activate a mouse hover event on an object that is behind this wall… but the wall is blocking my mouse events for everything is behind it…
Thanks!

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Hiya, welcome to the forums:

tl;dr: set the component trace response to Ignore


activate a mouse hover

I’ll assume you meant Mouse Over events:

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These are handled by the player controller and the Default Click Trace Channel (it does more than just clicks) defaults to Visibility.

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This Visibility channel is also present on any component that can handle collision:

Setting the component Trace Response Visibility to Block will have the event detected by the owning actor. Set it to either Overlap or Ignore to let it pass through the glass.