Summary
I was building HLODs for an island and it crashed mid-way (I’m guessing because of the somewhat high actor count, 16k) , and now the HLOD files are corrupted. I cannot launch session, using the delete option in the Build HLODs menu brings up errors.
Examples of the errors I’m receiving related to this:
- Package is unloadable: Invalid value for PACKAGE_FILE_TAG at start of file.
- Requested read of 4 bytes when 1 bytes remain
- Failed to find public assets [Failed to read ]
And no I dont have a recent backup of the project sadly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Not sure if its easily reproducible, but you can try building HLODs in a medium sized project, stop UEFN through Task Manager,
Expected Result
UEFN should be able to delete the corrupt files.
Observed Result
UEFN doesnt know what to do with the corrupt files.
Platform(s)
PC