Hello folks
Here is my current blocker. There might be a simple solution for that, but I found none and I really hope there is one, otherwise i’m a bit screwed XD
Moving actor on an axis are using the very useful SWEEP option to check if they met an actor along their movement.
But this is not available for rotating objects. There are no SWEEP check.
So if you make something rotate fast (or if your framerate is poor), it might miss actors.
Let’s take a very exaggerated example : You place a trap with a very fast rotating blade. It’s so fast that it updates 45° at each frame. And your player is located at an angle of 30°. You’ll expect the player to die, but alas, it won’t happen as the blade’s updates will not coincide with the player’s position, thus no overlapping.
Now the SWEEP would have detected that it should have overlapped between the frames, but there is no SWEEP option on rotating actors.
Am I doing it wrong? Are there special settings to prevent that from happening?
Thanks