Why do I need to upload my project to see memory? Memory should be available to see at all times, especially when placing a new actor, so you can tell what its cost is.
Our long term plan is to have that info in the editor but currently only the Fortnite runtime has enough information to show memory usage of the experience. While the editor obviously uses memory too the amount for a given actor typically doesn’t correspond to what the game will use.
I understand the issue, but since there is a lot to FN devices and props that we don’t have exposed, we don’t know how much we can develop before the memory tool locks us out. Some devices cost 1/5th of the entire level memory and without knowing what is what, its almost impossible to optimize experiences (not going to touch large-scale ones, those are out of the question even with normal creative).
Can’t we have live edit communicate that to UEFN somehow? Is the live edit memory a credible source?