I cannot figure out to block PCG Foliage from spawning meshes in a WaterbodyRiver. I have no trouble with the WaterbodyLake. has any one else figured this out? I have tried several things and followed several tutorials and nothing works.
Thanks again, but that didn’t work either. I think I’m going to have to go into Top View, Put a Blueprint Actor closed loop spline into the scene, add points, and outline the river then in the PCG graph, use a Spline Sample, get interior points, project them onto the landscape and use a Difference node to subtract from the PCG foliage.
you could manually force the PCG to line trace and check what material/texture it resolves to before placing or not placing the instance…
But you are going to have a faster/easier time doing the opposite. Select all the instances manually and delete.