Dear Community,
When trying my hands at the blockout tools provided by UE, I ran into the following problem:
Whenever I transform the mesh that I want to block out, may it be pull, push, corner, etc., The wireframe and the UV of the mesh gets messed up. I will provide a few screenshots below of the issue. This does not happen when I individually edit a face. It only occurs when I try to transform multiple faces at once, for example: turning 5 vertical faces into a corner.
This has caused issues when applying texture to the mesh, like texture streching.
Maybe I missed an option, as I am fairly new, but I tried experimenting with the settings and got nowhere. What is the best practice to create blockouts, and also maintain a “healthy looking” UV/wireframe?
Thank you in advance.