I started working with a designer map with VR, but I have this weird shadow following the player both in game and the camera on editor mode, does anyone have any idea how to remove this since there are no actors above the camera to cast shadows?
As we can see in the video, this shadow resembles a block and is following the camera whenever it moves.
Based on the information provided, it’s possible that the shadow is being cast by an object that is not visible in the camera’s view. Here are a few things you can try to remove the shadow:
- Check for hidden objects: Make sure there are no hidden objects in your scene that could be casting the shadow. You can do this by selecting all objects in the scene and checking if any of them are set to hidden.
- Adjust the lighting: It’s possible that the shadow is being caused by the lighting in your scene. Try adjusting the light sources or disabling them temporarily to see if that removes the shadow.
- Check the post-processing settings: The shadow could be caused by the post-processing effects in your scene. Try disabling them temporarily to see if that removes the shadow.
- Disable shadows: If none of the above solutions work, you can try disabling shadows altogether. This will remove the shadow, but it may also affect the overall visual quality of your scene.
Hopefully one of these solutions will help you remove the shadow from your VR map.