I have an parent actor where I create a function to do something, when changing the “Access Specifier” in the function’s settings to private, I assumed the function can’t be overridden when I create a child actor from this parent actor.
However, when clicking the “override” option when hovering over “Functions” in my child actor, the function that I assumed wouldn’t be there, is showing up, and allows me to override it.
Does anyone know how this works exactly? Am I supposed to change a different variable somewhere? Or is this just not implemented at all?