Blinking shadows with ARCore

Hi everyone,

I’m using ARCore for enterprise solutions and I’m stucking with that problem :

My shadows are disappearing if I’m not on a specific angle

https://forums.unrealengine.com/filedata/fetch?filedataid=141656&type=thumb

https://forums.unrealengine.com/filedata/fetch?filedataid=141655&type=thumb

I’ve made everything : Console commands (r.shadow.etc), enabling Far Shadow on each static mesh, enabling Ray Traced shadows (and generated Field Distance Mesh)… etc

And it’s clearly a problem with orientation because if i’m going far away but still got the right orientation, it does not disapear.

Does anyone had this issue ?

Bests,

Alexandre