I was having fun with the blueprint system in recent weeks and was trying to implement a skill flash \ teleport a short distance to where the model is looking (like this UE4 Blueprint Blink/Teleport Test - YouTube). Can anyone help me and say what am I doing wrong? D:
You need to pass something into the Dest Location. The easiest way is to multiply the output of GetForwardVector with the teleportation distance and add the result to the current actor location.
This is assuming that your Teleport method handles SetActorLocation and whatever else you might want (particles, UI, etc).