I’m trying to understand how to control the flow of a Behavior Tree. Let’s say that I have a blind AI Pawn, I’d like it to get to the location of the last sound it heard or even follow the sound of the player character if it runs or keeps shooting. In short, what should I do to play Marco Polo with this AI?
Is there some interval setting that I should be aware of? The “Observe BB Value” setting improves the situation, but it is not yet smooth as I would imagine. Some stimuli are missed and the Wait task is not skipped.