Blendspace transition spazzing out between edges (from -180 to 180 in rotation)

I have a blendspace controlling walk animation. It’s freaking out when transitioning between 180 to -180. Both uses the same “Walk_Back” animation. Putting Rotation Interpolation Time to 0 fixes it. But I like the smooth transitions. Any ideas how to keep the interpolation without it freaking out?

Screenshot of the blendspace:

What occurs in game:
backward

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