Blendspace speed not matching

Hi there. I’m having a 1 dimension blendspace with idle, walk and run animations. Transition from idle to walk is just fine, but blending from walking into running is off. The final speed (500) runs animation perfectly, but at 499 the animation is much slower than it should be. This results in a sliding movement when pressing run in the game, but only during the transition. Any ideas?

Thanks
M.

Solved: added sync marks to the run animation

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