Blendspace keeps slowing down certain animations

I have a normal walk animation I want my guy to do at speed 80 and to put it there I have to turn off grid snapping. Whenever it is at speed 80 it plays the correct animation but REALLY REALLY slowly. The play rate is set to one so why does it get played so much slower???

Upon further testing it plays the animation at the proper speed at the nearest grid division so it must be related to that but is there anyway for me to get it working properly without having to add 80 grid divisions?

did you managed to solve it ? I am having the same issue and could not find any information about it