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Blendspace Issue - Hips Flip In-between Animations

Hi ! I have a strange issue while I’m creating a strafe blendspace. When my character walks right, blends between animations are good but when she walks left, hips starts to flip by 180 degrees in-between animations to blend. I have never had such an issue while working in UE4 before. I tried doing new blendspaces, changing “Target Weight Interpolation” value, resampling all animations in different methods. This happens in current 4.24.2 version and older 4.23.1. I attach a video to let you all see how it looks.
https://youtube.com/watch?v=nvqqGfDTgjU
Please help me to solve this issue. Thanks !