Blendspace evaluator doesn't fire Anim Notifies

I have an Anim Sequence with an Anim Notify in a blend space.

In my character’s Anim Blueprint, I play the blend space. The notify fires as expected.

If I right-click the Blend Space Player and select “Convert to Single Frame Blendspace,” it becomes a Blendspace Evaluator node with a Normalized Time input. I connect a float variable that increments between 0 and 1 every second (using Event Blueprint Update Animation and delta time), and the blendspace animation plays as normal, but no Notifies are ever triggered.

How do I fix this? How can I get Notifies to trigger when using a Blendspace Evaluator rather than a Blendspace Player node? (Using an Anim Sequence Evaluator does fire Notifies, if “Teleport to Explicit Time” is set to False, but there’s no such option in the Blendspace Evaluator?)

Checking the documentation, it looks like you need to disable the " Teleport to Normalized Time" functionality to enable Notifies.

It’s right at the very bottom of the documentation:

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