Blendspace - Animation is not changing properly based on Speed

I’m trying to make a simple blendspace from idle, to walk to run. All set in the vertical line. Where 0 represents idle, 70 walking and 140 running.

On my character movement I’ve already set the max walk speed to 70 just to test, but on my blendspace it always return the ‘running’ animation (140).

Does anyone knows why this is possible happening?

hi,
try just the GetVelocity node + VectorLength. here is a recent post about it :slight_smile:

hope it helps you out

cheers :vulcan_salute:

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