I’m looking to create a blendspace that will effectively blend a centered idle gun animation between left and right sway animations (when the player turns left suddenly, the left sway will blend intensely, while small turns left and right will have small movements, which will make the feel of the weapon a lot more responsive). I have the blendspace set up correctly, but my problem is in the animation blueprint- what value can I call from the main player blueprint in the event graph that will allow me to set the speed and direction for the blendspace, assuming 0 speed and 0 direction is idle? I have looked at trying to set the main player yaw to the direction of the blendspace but it just stays frozen at the left side. Also I would like it to only move left/right when the player looks, and then blend back to the centred idle position as the player stops turning, a little stuck on how I could achieve that. Any help would be really appreciated! Thanks!