Blendshapes Not Working Properly

I have a character that was made in Adobe Fuse and rigged through Mixamo with facial blendshapes. I’ve made the animations I want and they work on import to Unreal, but I can’t get the blendshapes for the face working in engine. The skeletal mesh shows all of the different sliders for them, but each one only has a vert count of around 3 and doesn’t make any visible changes to the mesh when sliding. There’s also an extra blendshape called MorphTarget_0 that doesn’t show up in Maya and moves part of the character’s upper lip. I’m not sure if this is part of what’s causing the problem. I’ve reopened my fbx in Maya and all of them seem to work fine. Anybody know what I’m doing wrong?

Screenshot of the skeletal mesh in Unreal:

If it helps I could send people the skeletal mesh fbx.

For some reason re-exporting the skeletal mesh with fbx 2011 seems to have fixed my issue. This seems to be the solution I was looking for, but I’d still be interested if anyone knows why fbx 2016 doesn’t work properly for this.

hi RKirtlink,
Did it also fix the issue with the “MorphTarget_0” ? or do you still have it in your list? cheers

Yes, exporting with fbx 2011 also removed the MorphTarget_0 for me.