Blendshapes animation export pipeline

Hi all.

I can’t seem to find any tutorial on this so I’m asking for help^^
I need to export blend shapes animations from Maya. I’ve read the documentation but I could find only how to import skeletal meshes with morph targets but not how to import morph target animations (and how to export them from maya).
When exporting animations I usually bake the animation on the joints and export them as an animation but since the blendshapes are connected to the mesh and not the joints I’m not sure how to proceed…

If anyone could help I’d really appreciate it^^


Hey there!
I made a quick video tutorial using a simple asset. I hope this helps!

Thanks Jeremy. That was a great help!

export blendshape animation from unreal to maya???