I’m trying to set up a human skin material, but I can’t find the BlendNormalsandRoughness (BlendAngleCorrectedNormals) to finish the material. Could someone help me to find that node or any similar?
I’m wondering the same thing, however I’m starting to suspect that we are going to have to build it by ourselves.
OK, in the Epic Launcher go to Learn tab and download content examples and create a project from it if you haven’t already.
Once opened from there in the content browser go to maps folder and inside you find a level/map named skin rendering. Cheers.