Hi, I’m trying to make the landscape to change in growing areas around my shrines at runtime.
Since I’m not experienced in landscape and material, I thought I would first try something simpler to understand how it works : have one of my landscape layer to be a blend of 2 material that I could change at runtime.
I make my 2 materials, I use make material attribute on each.
When I link the first one to my layer, everything is grass, which is expected.
When I link the second one, everything is lava as expected.
When I use BlendMaterialAtribute node, with an alpha of 0.5, the preview is a blend of my 2 previous material, but when I link that to the layer, the result in my laver is a checker board texture.
Do you know what could cause this issue?