Blending two cameras rendering in a PostProcess ? => Quest Guardian effect look alike

@VictorLerp :confused:
Adding a second VR Pawn in my room, would it be possible to get its FinalColor buffer and send it or access to it in a PostProcess ?
As we can get the finalColor of the main VR Pawn inside the PostProcessInput0 ?

Or it’s only possible by coding a C++ plugin ?