Whats the method to actually get this working in 5.2+? I seem to be lost as I can get the crowd members to spawn on a zonegraph and walk using the MassAI system, and can spawn their accessories in the correct sockets, but I can’t seem to blend the accessory animations into the base pose. I’ve linked the accesory anim layer interface and created a corresponding data asset and animation blueprint for each accessory by reverse engineering the system used in the actual base City Sample, but they never seem to update. Any help much appreciated.
hey peeps I solved this by figuring out how to Link the Anim Class Layers in the character BP on begin play. So its added to the character accessory struct as a class reference and the character definition struct is broken until you get the accessory class to plug in, with the mesh as the target.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.