Hello all,
Currently for a school project I am building a procedural level for a game. The persistent level places sub-levels next to each other along columns and rows with different materials. What I want to do is interpolate values based of either the edges or the vertex’s to blend the two textures from the adjacent sub-levels. At the edge that they are near to be blending both at .5. I am new to using UE4 blueprints and have had issues finding this type of information anywhere. I have read the ue4 manual for vertex painting but that is just based off one material interpolating on a single object rather than two different objects. I figure I have to expose the texture sample and have the level blue print applying it but not really sure how it should look.
Thanks for taking the time to read and respond
Christopher