How would I set this up in a blueprint? I have a set a wind chimes looping a simple animation. I want them to swing around when the character collides with them, swing around for a few seconds, and then settle back into the idle animation.
Now, I know I could probably just set the chimes’ physics as always on with a physics blend with the idle animation; however, I can’t get that looking right. The idle animation is really subtle, and the physics sim just creates a lot of popping and hopping. So I need to somehow run idle animation with physics off; then, when the character collides with the actor, the physics turn on and are effected by the character’s collision box; then, gradually resettle into the idle animation and turn physics off.
Doable? Or a better appraoch?