Hi everyone,
I’ve been trying to figure out how to seamlessly blend between vehicle pawn and the same pawn added to a level sequencer?
If a pawn (vehicle) is added to the Level Sequence, pawn moves from A to B, camera is then animated and comes back to the new location of the pawn?
I ve tried with the ‘can blend’ feature, however this always goes back to the pawn at it’s original location and not the new location in time.
appreciate any help here