Blending Gameplay with Cut Scene

Hi everyone,

I’ve been trying to figure out how to seamlessly blend between vehicle pawn and the same pawn added to a level sequencer?

If a pawn (vehicle) is added to the Level Sequence, pawn moves from A to B, camera is then animated and comes back to the new location of the pawn?

I ve tried with the ‘can blend’ feature, however this always goes back to the pawn at it’s original location and not the new location in time.

appreciate any help here :v:

You can try and use “Set View Target with Blend” and set it to the camera the sequencer is using and remove the camera cuts from Sequencer, then use events with sequencer to change to different camera cuts through blueprint.